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TuDee

1) Features
2) Minimum Specifications
3) Downloads / Buy
4) Screen Shots
5) Tutorial
6) Online Help


Overview

TuDee is a tile based map editor, primarily aimed at 2D games. It has a user-friendly interface, and is based on common concepts for building maps. Although TuDee is primarily aimed at 2D tile based games, it is flexible enough to use for various projects (e.g. it can be used as a spline placement tool for a 3D game's A.I. paths, or building levels for a puzzle game).
TuDee has a very flexible exporter, which works on a DLL basis. This means that you can program your own DLL to read data from a TuDee project. TuDee has a default text file exporter, and the provided sample code can be used as the starting point for your own DLL exporter.
TuDee projects can be saved and loaded in its native binary format, or in XML format.
There are two versions of TuDee: a software rendering version and an OpenGL rendering version. The OpenGL rendering version is faster, and requires a graphics card that supports OpenGL version 1.1 or later.

 

         
     
Features Top
         
                 
     

- Common map-building concepts (e.g. tiles, layers, entities)
- Tile sets
- Maps
- Layers
- Entities (e.g. sprites, power-ups, triggers)
- Paths (linear and Bezier curves)
- Mosaics (groups of tiles)
- Custom variables
- Flexible exporter
- Binary Map importer
- Binary file format and XML file format
- Customizable user-friendly interface

         
                 
                 
     
Minimum Specifications Top
         
                 
     

Software rendering version of TuDee
Operating System: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB RAM (dependant on the project size)
Processor: 2.0 GHz
Graphics: VGA 256 colours (or more), 800x600 screen resolution (or greater)
Hard drive: 5 MB hard drive space

OpenGL rendering version of TuDee (TuDee GL)
Operating System: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB RAM (dependant on the project size)
Processor: 2.0 GHz
Graphics: VGA 256 colours (or more), 800x600 screen resolution (or greater), 64 MB Graphics card (dependant on the sizes of the images in the project)
OpenGL version: 1.1 (or greater)
Hard drive: 5 MB hard drive space

         
                 
                 
     
Downloads / Buy Top
         
                 
      Click the icon below to download the demo version (30-day trial period):
Clickgamer Try Now

Click the icon below to buy the full version:
Clickgamer Buy Now
         
                 
                 
     
Screen Shots Top
         
                 
     

Screen shots acknowledgements:
The projects in screen shots 4 to 11 uses images created by Daniel Cook. Website: Lost Garden

The project in screen shot 12 uses images created by Chris Cunnington, from the game Epidemic.


Click on an image to view a larger version.

Interface
1. A user-friendly interface.
 
Layers
2. Each map consists of one or more layers.
 
Tile Attributes
3. Attribute values (e.g. collision, breakable) can be assigned to tiles.
 
Entities
4. Entities (e.g. sprites and power-ups) can be placed on layers.
 
Entities
5. More entities.
 
Grid
6. Each layer is a grid, on which tiles, entities and paths are placed.
 
Grid
7. Entities can be placed anywhere on the layer's grid, or snapped to the grid.
 
Paths and triggers
8. Paths and triggers (circles or rectangles) can be placed on the layers. Variables can be assigned to each node in a path. Variables can also be assigned to each trigger.
 
Menus
9. Entities can be used to create menu layouts.
 
Tiles Dialog
10. The tiles dialog.
 
Tile Set Dialog
11. The tile set dialog.
 
Isometric Map
12. Isometric maps can be created with entities or tiles (create a layer for even rows and a layer for odd rows of tiles).
         
                 
                 
   
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