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TuDee
1) Features
2) Minimum Specifications
3) Downloads / Buy
4) Screen Shots
5) Tutorial
6) Online Help
Overview
TuDee is a tile based map editor, primarily aimed at 2D games. It has
a user-friendly interface, and is based on common concepts for building
maps. Although TuDee is primarily aimed at 2D tile based games, it is
flexible enough to use for various projects (e.g. it can be used as a
spline placement tool for a 3D game's A.I. paths, or building levels for
a puzzle game).
TuDee has a very flexible exporter, which works on a DLL basis. This means
that you can program your own DLL to read data from a TuDee project. TuDee
has a default text file exporter, and the provided sample code can be
used as the starting point for your own DLL exporter.
TuDee projects can be saved and loaded in its native binary format, or
in XML format.
There are two versions of TuDee: a software rendering version and an OpenGL
rendering version. The OpenGL rendering version is faster, and requires
a graphics card that supports OpenGL version 1.1 or later.
Features (Go
to top of page)
- Common map-building concepts (e.g. tiles, layers, entities)
- Tile sets
- Maps
- Layers
- Entities (e.g. sprites, power-ups, triggers)
- Paths (linear and Bezier curves)
- Mosaics (groups of tiles)
- Custom variables
- Flexible exporter
- Binary Map importer
- Binary file format and XML file format
- Customizable user-friendly interface
Minimum Specifications
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Software rendering version of TuDee
Operating System: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB RAM (dependant on the project size)
Processor: 2.0 GHz
Graphics: VGA 256 colours (or more), 800x600 screen resolution (or greater)
Hard drive: 5 MB hard drive space
OpenGL rendering version of TuDee
(TuDee GL)
Operating System: Windows 2000, Windows XP, Windows Vista
Memory: 256 MB RAM (dependant on
the project size)
Processor: 2.0 GHz
Graphics: VGA 256 colours (or more), 800x600 screen resolution (or greater), 64 MB Graphics card (dependant
on the sizes of the images in the project)
OpenGL version: 1.1 (or greater)
Hard drive: 5 MB hard drive space
Downloads / Buy
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Click the icon below to download the demo version (30-day trial period):

Click the icon below to buy the full version:

Screen Shots
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Click on an image to view a larger version.
Screen shots acknowledgements:
The projects in screen shots
4 to 11 uses images created by Daniel Cook. Website: Lost
Garden
The project in screen shot 12 uses images created by Chris Cunnington,
from the game Epidemic.
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1. A user-friendly
interface. |
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2. Each map consists
of one or more layers. |
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| 3. Attribute values (e.g. collision,
breakable) can be assigned to tiles. |
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4. Entities (e.g.
sprites and power-ups) can be placed on layers. |
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5. More entities. |
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6. Each layer
is a grid, on which tiles, entities and paths are placed. |
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7. Entities can
be placed anywhere on the layer's grid, or snapped to the grid. |
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8. Paths and triggers
(circles or rectangles) can be placed on the layers. Variables can
be assigned to each node in a path. Variables can also be assigned
to each trigger. |
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9. Entities can
be used to create menu layouts. |
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10. The tiles
dialog. |
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11. The tile set
dialog. |
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12. Isometric
maps can be created with entities or tiles (create a layer for even
rows and a layer for odd rows of tiles). |
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